Todd - Before beginning, it’s important to state that we attended Twisted Trails on a LIGHTS OUT night. For an outdoor haunted trail, that may sound like a given, but Twisted Trails had a fair amount of lightning around its props and small structures when we visited in 2019. These lights were enough to help illuminate the pathway and obstructions placed to keep us on the correct course among the trees. In this year’s lights out experience, with the exception of a few small areas, the only guiding light was a blue glowstick provided with admission.
The dark, the woods, limited visibility – it all had the makings of a fantastic experience in concept, but I found the dark journey to be disappointing for reasons both in and out of the haunt’s control. I’ll cut to the chase here – the primary downfall was the actors. The actor in the role of the collector, who introduces you and provides some sense of back story did an adequate job, but nearly every actor on the trail was flat and unenthused. Many didn’t speak a word and some of that is OK. Those whose job is to creep out of the darkness and sneak up behind you may not say anything. The others though, who are in plain site as you approach them gave us a mere groan or some generic line that may or may not have been specific to their scene. When I tried to interact with them, I literally got no response. For example, towards the end a few cannibalistic folk asked something along the lines of, “Hungry for dinner?” to which I replied, “Whatcha cookin’?” No answer. Silence. It was like this throughout the whole trail. It almost felt like the actors were instructed to not go off script (what script?).
Aside from the actors, another downfall to the trail was the darkness itself. Granted, walking in the woods, in the dark IS creepy but Twisted Trails’ creep factor is provided by its props and oddities set off of the pathway along the edge of the woods. No light means no visibility of them. On a few occasions, a small light would originate from behind a prop creating a menacing silhouette, but the majority of the time, the props were blank voids among the trees just adding to the emptiness of the experience. Had small supporting lights still been highlighting the props, it would have made for a better overall experience. The only salvation in the way of props were the numerous staged puppets (which are becoming commonplace in any haunt these days) and one area towards the end where many stationary robed figures wearing white masks lined either side of the path. Small hint – not all of them are fake.
There were two areas in total contradiction to the darkness that had blinding light provided by large LED lights. One was in a makeshift tarp tent you walk through and the other was in a small shed looking structure you pass through. In both cases, the light (did I mention it was incredibly bright?) was shining at us as we approached. I at first expected this to have a purpose, like to disorient us for some immediate-following scare. Sadly, it was not. I’m not sure if they were there for a safety reason, or someone left them on by mistake while setting up or performing maintenance, perhaps. Regardless, this was the most memorable mystery the trail left me with.
A new feature this year is a second indoor/outdoor hybrid haunt called Muck Manor. It takes a much more conventional approach to haunting in an unconventional way – using shipping containers as rooms. Going in, first impressions were good – there was a dilapidated house façade built up and the first room was small reading room with furniture, portraits and a greeting actor. Things got a little more confusing from there.
After the first room, we entered another container which was supposed to be either an elevator or a truck trailer (split opinion on that one). Either way it moved and shook about to make it seem as if we were being transported, one way or another. We walked through a few more container rooms, some with more obvious purpose than others – one appeared to be an experimentation room with a decent scare actor and prop…but another with nothing but blacklight painting and a few radiators clustered together. Another had a small claustrophobia tunnel with an actor waiting at the end, except the actor didn’t do anything at all but just stand there holding a shovel.
The outdoor portion of this section was cleverly executed with a series of fog swamps. These are areas where a horizontal laser is projected over low laying fog to give the illusion you are wading through water. When set up properly, it’s hard to see below the level of the laser. Rather than keeping the laser at waist level, after each turn we found the angle of the laser to change more dramatically. It provided a neat visual effect of coming up from under the surface or going down below it. One area had it set so high it felt like were deep under the surface. To keep us company, a well costumed goblin/devil lurked about in these areas.
For it’s short duration, Muck Manor offered a good variety of scenes and effects, however it didn’t feel entirely cohesive. I got the feeling that the build was temporary and would need to move at the end of the season. If so – fair enough but coming in and out of shipping containers made everything feel disjointed and limited.
I know I can be overly critical so here’s the bottom line: If you’re the type that is inherently afraid of the dark, then no doubt you’ll walk away with a different experience than I did, especially on the trail. As I go through the haunts, I’m really looking at execution, opportunities for improvement, stand out moments, etc. If I take the dark out of the equation, there wasn’t a whole lot left to work with. It’s almost like the trail was under completely different direction than it was two years ago. To be fair, the trail was re-configured after not operating at all last year and there may be some growing pains involved, but there’s no escaping the fact that the actors, who arguably needed to over perform in lights out night, brought very little to the table. Had it been a normal show night, it’s safe to assume there would have been a bit more to engage with given the props we couldn’t see otherwise.
The dark, the woods, limited visibility – it all had the makings of a fantastic experience in concept, but I found the dark journey to be disappointing for reasons both in and out of the haunt’s control. I’ll cut to the chase here – the primary downfall was the actors. The actor in the role of the collector, who introduces you and provides some sense of back story did an adequate job, but nearly every actor on the trail was flat and unenthused. Many didn’t speak a word and some of that is OK. Those whose job is to creep out of the darkness and sneak up behind you may not say anything. The others though, who are in plain site as you approach them gave us a mere groan or some generic line that may or may not have been specific to their scene. When I tried to interact with them, I literally got no response. For example, towards the end a few cannibalistic folk asked something along the lines of, “Hungry for dinner?” to which I replied, “Whatcha cookin’?” No answer. Silence. It was like this throughout the whole trail. It almost felt like the actors were instructed to not go off script (what script?).
Aside from the actors, another downfall to the trail was the darkness itself. Granted, walking in the woods, in the dark IS creepy but Twisted Trails’ creep factor is provided by its props and oddities set off of the pathway along the edge of the woods. No light means no visibility of them. On a few occasions, a small light would originate from behind a prop creating a menacing silhouette, but the majority of the time, the props were blank voids among the trees just adding to the emptiness of the experience. Had small supporting lights still been highlighting the props, it would have made for a better overall experience. The only salvation in the way of props were the numerous staged puppets (which are becoming commonplace in any haunt these days) and one area towards the end where many stationary robed figures wearing white masks lined either side of the path. Small hint – not all of them are fake.
There were two areas in total contradiction to the darkness that had blinding light provided by large LED lights. One was in a makeshift tarp tent you walk through and the other was in a small shed looking structure you pass through. In both cases, the light (did I mention it was incredibly bright?) was shining at us as we approached. I at first expected this to have a purpose, like to disorient us for some immediate-following scare. Sadly, it was not. I’m not sure if they were there for a safety reason, or someone left them on by mistake while setting up or performing maintenance, perhaps. Regardless, this was the most memorable mystery the trail left me with.
A new feature this year is a second indoor/outdoor hybrid haunt called Muck Manor. It takes a much more conventional approach to haunting in an unconventional way – using shipping containers as rooms. Going in, first impressions were good – there was a dilapidated house façade built up and the first room was small reading room with furniture, portraits and a greeting actor. Things got a little more confusing from there.
After the first room, we entered another container which was supposed to be either an elevator or a truck trailer (split opinion on that one). Either way it moved and shook about to make it seem as if we were being transported, one way or another. We walked through a few more container rooms, some with more obvious purpose than others – one appeared to be an experimentation room with a decent scare actor and prop…but another with nothing but blacklight painting and a few radiators clustered together. Another had a small claustrophobia tunnel with an actor waiting at the end, except the actor didn’t do anything at all but just stand there holding a shovel.
The outdoor portion of this section was cleverly executed with a series of fog swamps. These are areas where a horizontal laser is projected over low laying fog to give the illusion you are wading through water. When set up properly, it’s hard to see below the level of the laser. Rather than keeping the laser at waist level, after each turn we found the angle of the laser to change more dramatically. It provided a neat visual effect of coming up from under the surface or going down below it. One area had it set so high it felt like were deep under the surface. To keep us company, a well costumed goblin/devil lurked about in these areas.
For it’s short duration, Muck Manor offered a good variety of scenes and effects, however it didn’t feel entirely cohesive. I got the feeling that the build was temporary and would need to move at the end of the season. If so – fair enough but coming in and out of shipping containers made everything feel disjointed and limited.
I know I can be overly critical so here’s the bottom line: If you’re the type that is inherently afraid of the dark, then no doubt you’ll walk away with a different experience than I did, especially on the trail. As I go through the haunts, I’m really looking at execution, opportunities for improvement, stand out moments, etc. If I take the dark out of the equation, there wasn’t a whole lot left to work with. It’s almost like the trail was under completely different direction than it was two years ago. To be fair, the trail was re-configured after not operating at all last year and there may be some growing pains involved, but there’s no escaping the fact that the actors, who arguably needed to over perform in lights out night, brought very little to the table. Had it been a normal show night, it’s safe to assume there would have been a bit more to engage with given the props we couldn’t see otherwise.
Paul - Two years ago marked the first year of operation at Twisted Trails in Wilmington, OH. It's a fairly long walk through the woods where you encounter multiple scenes of various theming along the way. The premise is that "The Collector" had gathered many creepy (living) oddities over the years, and now those oddities have escaped her property and taken up residence in the woods. We were really impressed with their first year of operation, and while this year has some very notable improvements, they still have a bit to work through.
One of the biggest changes is that the trail is now almost completely downhill and the shuttle then will carry you back to the top of the hill at the end. Originally the shuttle carried you in and you had to hike back up to the start. It wasn't the most strenuous hike, but it also wasn't easy. The change in direction also allows them to space out the groups better, so you're not walking in a giant mob of 20 people after the shuttle is unloaded. In addition...I believe the trail itself been re-routed a bit and is much tighter in many places. This really helps to lose some of the sense of security you previously had due to the wide open areas you went through.
The second major change is the addition of Muck Manor- an indoor attraction that is included with the trail admission. I'll discuss this later.
Our visit this year occurred on one of their lights-out nights. During these nights they operate the trail with almost no lighting, and your only light is from a glow stick that's given to each person. This is typically a way for haunts to crank up the fright factor because it's so hard to see more than a few feet in front of you. The disadvantage to lights out is that you can't really see any of the props and you're really reliant on the actors to amp up the scariness. There was an area with some ghosts zipping around in the air, and another with a bunch of caped demon things that actually were great with the lights off, but I think most other areas suffered a bit since the most notable things for me our first time here were the awesome props and sets they had. The space the trail consumes is huge, so populating the entire thing with the number of actors needed for a good lights-out experience is tough- and this was no exception. Not to say there weren't some scary portions, because there were, but I think in general I wish we had visited on a night where the lights were on.
I hadn't heard about Muck Manor before we arrived, and it ended up being a good addition to Twisted Trails. You enter into a building where you get an overview of what you're about to experience, then away you go! I think the theming or storyline could use a little work since it doesn't feel very manor-y, but it did have one of the biggest laser fog areas I've ever seen, so that was fun. There were a few surprises in there that made me jump a bit, and considering you don't have to pay extra for it... I'll take it.
Twisted Trails is a fun attraction that still has some room for improvement. I think that I would have enjoyed it even more had we visited during a non-lights-out night- though if you're someone who's not comfortable with the lights out, maybe one of the lights-out nights will be right up your alley. Either way, it's definitely worth a trip to the woods of Wilmington to experience this haunt!
One of the biggest changes is that the trail is now almost completely downhill and the shuttle then will carry you back to the top of the hill at the end. Originally the shuttle carried you in and you had to hike back up to the start. It wasn't the most strenuous hike, but it also wasn't easy. The change in direction also allows them to space out the groups better, so you're not walking in a giant mob of 20 people after the shuttle is unloaded. In addition...I believe the trail itself been re-routed a bit and is much tighter in many places. This really helps to lose some of the sense of security you previously had due to the wide open areas you went through.
The second major change is the addition of Muck Manor- an indoor attraction that is included with the trail admission. I'll discuss this later.
Our visit this year occurred on one of their lights-out nights. During these nights they operate the trail with almost no lighting, and your only light is from a glow stick that's given to each person. This is typically a way for haunts to crank up the fright factor because it's so hard to see more than a few feet in front of you. The disadvantage to lights out is that you can't really see any of the props and you're really reliant on the actors to amp up the scariness. There was an area with some ghosts zipping around in the air, and another with a bunch of caped demon things that actually were great with the lights off, but I think most other areas suffered a bit since the most notable things for me our first time here were the awesome props and sets they had. The space the trail consumes is huge, so populating the entire thing with the number of actors needed for a good lights-out experience is tough- and this was no exception. Not to say there weren't some scary portions, because there were, but I think in general I wish we had visited on a night where the lights were on.
I hadn't heard about Muck Manor before we arrived, and it ended up being a good addition to Twisted Trails. You enter into a building where you get an overview of what you're about to experience, then away you go! I think the theming or storyline could use a little work since it doesn't feel very manor-y, but it did have one of the biggest laser fog areas I've ever seen, so that was fun. There were a few surprises in there that made me jump a bit, and considering you don't have to pay extra for it... I'll take it.
Twisted Trails is a fun attraction that still has some room for improvement. I think that I would have enjoyed it even more had we visited during a non-lights-out night- though if you're someone who's not comfortable with the lights out, maybe one of the lights-out nights will be right up your alley. Either way, it's definitely worth a trip to the woods of Wilmington to experience this haunt!
Teresa - Twisted Trails is an outdoor trail haunt located in Wilmington, Ohio. They haven't been open long, and they were closed last year due to Covid, so this was only our second time visiting. I love a good trail haunt. There's just nothing like being in the woods at night in the cool autumn air to make you get in the mood for Halloween. The excitement of being in the dark woods with your friends, the sound of gravel crunching under your feet, the sounds of screams in the distance...these are things you just don't get anywhere else or any other time of year. It's dark out there, so take your time when you're approaching because your navigation may take you past the entrance, so once you get close, slow down and watch for the sign. There's a large parking area, and you'll see the ticket booth and the queue area, surrounded by hay bales and jack-o-lanterns. Check out the website for tickets (including group rates, events, and rates for troops and first responders) schedules, FAQs, and directions. In addition to the trail, there is a new attraction for this year, Muck Manor. It's semi-indoor, although I would call it mostly covered, rather than indoor. Dress for the weather! Also onsite are restrooms, snacks, and souvenirs. I really like their artist and think the shirt designs make for fun souvenirs.
The beginning of the trail was similar to our 2019 experience. You go into a small building and are introduced to The Collector. She has collected all of these nightmare creatures that have now escaped out into the woods, and on the night we were there, they had cut the power. We went on one of their Lights Out nights, so most of the lights are turned off on the trail, and each member of the group gets a glow stick to light their way. The sticks are somehow not bright enough to light the trail, but too bright for your eyes to adjust if they are in your direct line-of-sight. I ended up walking in front and holding mine slightly behind me or over my head so it wasn't blinding me. The people behind me had more glow-blindness, though. Combine that with fog and it can be tricky to see the trail. I did appreciate that there were tiny fluorescent sparkles in portions of the trail, just enough to help you see when it turned. Lights Out is a much different experience than the last time we came. Going through haunted woods with only a glow stick, you can only see a hint of the creepy decorations. It really enhanced the creepiness of some areas. When you can't see, you hear every little noise, so all the sound effects and music are extra-important. And I think the music and sound effects are great. I love the creepy old-timey music, the sounds of snarling in the dark. Anything glimpsed in the dark must be watched for signs of movement. One area had ghosts flying overhead; another had us walking down a path lined on both sides with dark figures with white faces. They were so creepy! But having been through with the lights on, I knew I was missing some of the outstanding sets and effects as well. I really liked being able to see the details the last time. You encounter all kinds of really unnerving scenes, seeing ghosts, witches, clowns, dolls, angels of death and so much more. Periodically, you walk through a building or a tunnel, including squeezing through some air tunnels, and there are some fantastic animatronics and actor-controlled props, not to mention lots of jump scares. Both ways are fun, but if you want to see all the creepy details and sets, go on a regular night. If you're scared of being in the woods in the dark, do Lights Out. I can't wait to see it again with all the effects running. I personally love to really see the scenes. I remember them being pretty impressive for a new haunt. The trail runs backwards from the first year, so you are walking mostly downhill, then at the end you take a hayride back up the hill to the start. That gives you a chance to catch your breath, and get your courage up to enter Muck Manor. Muck Manor's queue is mostly covered, which is nice. When it's your turn, you enter the manor and then an old elevator that takes you down into the murky depths. The elevator is pretty rough, so when they warn you to hold on, do it! Don't be all dismissive like me. The décor in Muck Manor is less detailed, although there are some serious jump scares (as noted by all the screaming you will hear) and some really cool laser fog effects and more well-placed animatronics. It's a nice addition to give you more bang for your buck. If you want something fun to do under the stars, in the dark haunted woods, you can't go wrong with Twisted Trails, lights on or off!
The beginning of the trail was similar to our 2019 experience. You go into a small building and are introduced to The Collector. She has collected all of these nightmare creatures that have now escaped out into the woods, and on the night we were there, they had cut the power. We went on one of their Lights Out nights, so most of the lights are turned off on the trail, and each member of the group gets a glow stick to light their way. The sticks are somehow not bright enough to light the trail, but too bright for your eyes to adjust if they are in your direct line-of-sight. I ended up walking in front and holding mine slightly behind me or over my head so it wasn't blinding me. The people behind me had more glow-blindness, though. Combine that with fog and it can be tricky to see the trail. I did appreciate that there were tiny fluorescent sparkles in portions of the trail, just enough to help you see when it turned. Lights Out is a much different experience than the last time we came. Going through haunted woods with only a glow stick, you can only see a hint of the creepy decorations. It really enhanced the creepiness of some areas. When you can't see, you hear every little noise, so all the sound effects and music are extra-important. And I think the music and sound effects are great. I love the creepy old-timey music, the sounds of snarling in the dark. Anything glimpsed in the dark must be watched for signs of movement. One area had ghosts flying overhead; another had us walking down a path lined on both sides with dark figures with white faces. They were so creepy! But having been through with the lights on, I knew I was missing some of the outstanding sets and effects as well. I really liked being able to see the details the last time. You encounter all kinds of really unnerving scenes, seeing ghosts, witches, clowns, dolls, angels of death and so much more. Periodically, you walk through a building or a tunnel, including squeezing through some air tunnels, and there are some fantastic animatronics and actor-controlled props, not to mention lots of jump scares. Both ways are fun, but if you want to see all the creepy details and sets, go on a regular night. If you're scared of being in the woods in the dark, do Lights Out. I can't wait to see it again with all the effects running. I personally love to really see the scenes. I remember them being pretty impressive for a new haunt. The trail runs backwards from the first year, so you are walking mostly downhill, then at the end you take a hayride back up the hill to the start. That gives you a chance to catch your breath, and get your courage up to enter Muck Manor. Muck Manor's queue is mostly covered, which is nice. When it's your turn, you enter the manor and then an old elevator that takes you down into the murky depths. The elevator is pretty rough, so when they warn you to hold on, do it! Don't be all dismissive like me. The décor in Muck Manor is less detailed, although there are some serious jump scares (as noted by all the screaming you will hear) and some really cool laser fog effects and more well-placed animatronics. It's a nice addition to give you more bang for your buck. If you want something fun to do under the stars, in the dark haunted woods, you can't go wrong with Twisted Trails, lights on or off!
Emily - At Twisted Trails, The Collector has lost her menagerie of beasts and you’ll be sent to find them. The longer they are lost in the forest, the hungrier they get!
This year, Twisted Trails featured two haunts. The original trail and Muck Manor. Both are outdoors, with a few rooms where the actors take you to be tormented. There is free parking, actual bathrooms (not just portables), and a snack bar. The sky is gorgeous out there. Be sure to look up when you step away from the lights. This location requires a lot of walking and the gravel has some large rocks here and there, so wear solid shoes. This was my first year at Twisted Trails, so I am unaware of the prior layouts, but apparently they reversed the trail. The walking portion of the trail is all downhill, rather than up as it had been previously. They still have the hayride to bring you back uphill. Everyone appreciated that. The place is lined with jack-o-lanterns that give off all the Halloween feels, and the forest has a daunting lure that makes you feel like you’ll never return.
For the haunted trail, we went on “lights out” night. While there was still some lighting for certain sets here and there, it was mainly just your groups glow stick lighting the way. The glow stick idea is nice, but they were very bright. It made it impossible to see past it in the dark. Your eyes were never able to adjust to see what was lurking in the trees. You couldn’t see actors either unless they stood close enough for a while. They were usually out of sight before my brain could figure out what was beyond the glow. I think maybe a glow bracelet might have worked a little better. They aren’t as bright, but actors would still see us coming. You’d be able to see what was going on and not have to hold it.
Maybe some of the actors were missing this night, but there were a couple points when we didn’t encounter an actor for a few minutes. On a normal night, these points may have also been filled with other décor and props, but with the lights out, it was just dead space. The actors were very scripted, without much interaction. When the lights are out, we need more energy from the monsters to make up for what we are missing visually. The animatronics really stole the show. They have a lot of them. Most of them were lit and well executed throughout the trail. These props made up for a lack of performance provided by the actors. My favorite were the flying ghosts, the dolls (they got me), and that cute spider fella.
Muck Manor was a new haunt that they built beside the trail. Don’t worry, there is no muck involved. It was a little cheesy in the beginning, with the animated portraits that were in all the viral videos a few years ago, but I did enjoy the rest of it. They again made this haunt entertaining with mechanical props rather than actors, but I didn’t hate it. The manor had some great laser displays. Probably the creepiest (and coolest) part was seeing a figure floating through the fog at the end of a very long laser display and having no other way out but straight through. Then he disappears underneath, waiting to snack on your legs. Loved it. It was dark enough that I had a hard time deciding where to go, but I could see the detail at the manor just enough to still enjoy it. I liked Muck Manor more than the trail, but that may not be a fair assessment since we didn’t get the full effect of the trail.
Even though the “lights out” adventure was missing a few elements, it was still enjoyable. I want to go back and experience the haunt on a normal night to see all the hard work and detail I might have missed. Just walking through a forest in the darkness is scary enough to start, but the Collectors prized possessions make it more enjoyable. So, if you’ve ever wanted to wrangle a pack of werewolves, a cluster of spiders, or a clown alley, Twisted Trails is just the place.
This year, Twisted Trails featured two haunts. The original trail and Muck Manor. Both are outdoors, with a few rooms where the actors take you to be tormented. There is free parking, actual bathrooms (not just portables), and a snack bar. The sky is gorgeous out there. Be sure to look up when you step away from the lights. This location requires a lot of walking and the gravel has some large rocks here and there, so wear solid shoes. This was my first year at Twisted Trails, so I am unaware of the prior layouts, but apparently they reversed the trail. The walking portion of the trail is all downhill, rather than up as it had been previously. They still have the hayride to bring you back uphill. Everyone appreciated that. The place is lined with jack-o-lanterns that give off all the Halloween feels, and the forest has a daunting lure that makes you feel like you’ll never return.
For the haunted trail, we went on “lights out” night. While there was still some lighting for certain sets here and there, it was mainly just your groups glow stick lighting the way. The glow stick idea is nice, but they were very bright. It made it impossible to see past it in the dark. Your eyes were never able to adjust to see what was lurking in the trees. You couldn’t see actors either unless they stood close enough for a while. They were usually out of sight before my brain could figure out what was beyond the glow. I think maybe a glow bracelet might have worked a little better. They aren’t as bright, but actors would still see us coming. You’d be able to see what was going on and not have to hold it.
Maybe some of the actors were missing this night, but there were a couple points when we didn’t encounter an actor for a few minutes. On a normal night, these points may have also been filled with other décor and props, but with the lights out, it was just dead space. The actors were very scripted, without much interaction. When the lights are out, we need more energy from the monsters to make up for what we are missing visually. The animatronics really stole the show. They have a lot of them. Most of them were lit and well executed throughout the trail. These props made up for a lack of performance provided by the actors. My favorite were the flying ghosts, the dolls (they got me), and that cute spider fella.
Muck Manor was a new haunt that they built beside the trail. Don’t worry, there is no muck involved. It was a little cheesy in the beginning, with the animated portraits that were in all the viral videos a few years ago, but I did enjoy the rest of it. They again made this haunt entertaining with mechanical props rather than actors, but I didn’t hate it. The manor had some great laser displays. Probably the creepiest (and coolest) part was seeing a figure floating through the fog at the end of a very long laser display and having no other way out but straight through. Then he disappears underneath, waiting to snack on your legs. Loved it. It was dark enough that I had a hard time deciding where to go, but I could see the detail at the manor just enough to still enjoy it. I liked Muck Manor more than the trail, but that may not be a fair assessment since we didn’t get the full effect of the trail.
Even though the “lights out” adventure was missing a few elements, it was still enjoyable. I want to go back and experience the haunt on a normal night to see all the hard work and detail I might have missed. Just walking through a forest in the darkness is scary enough to start, but the Collectors prized possessions make it more enjoyable. So, if you’ve ever wanted to wrangle a pack of werewolves, a cluster of spiders, or a clown alley, Twisted Trails is just the place.
Questions? Have a story to share? Leave it in the comments!