Todd - Necropolis is a multi-haunt venue to keep your eyes on. I believe we are on the verge of witnessing an evolution of this massive underground space. My first visit to Necropolis was easily 5 or 6 years ago and I had not returned until last year. We actually did a full review but retracted it after it was mutually agreed to do so by the owners and ourselves since there was a security incident while we were there that pulled a lot of the actors out during our walkthrough. Over the summer, we visited Necropolis to get a behind the scenes tour. The floorspace is so massive that it’s overwhelming trying to comprehend how the actors navigate behind the scenes or even in the haunt itself in the large, twisting pathways that are more centrally located from the outer walls. It was really interesting to see how so many tunnels and access points were integrated with the build years ago. This visit also gave us a new baseline to see how much progress was made between then and the start of the season – and I can tell you that in 3 months’ time, it was impressive.
One of the largest remodels was the queue area in the beginning. Part of the building’s paintball course was repurposed and I would describe the area as an industrial nightclub-looking landscape – a lot of concrete and steel - fashioned with a modern light and sound system. Three times a night, at 2 hour intervals, some of the actors participate in a hype segment where the music is cranked up, the lights strobe and the party begins….again. The actors file out of what looks like a box truck trailer and scatter around the crowd, who in turn, really get into the moment. It’s only a few minutes long, but it works. The energy was instantly elevated, the patrons in line were entertained and the actors’ energy was rejuvenated. As I understand it, this setup will be expanded into the haunt next year.
Necropolis is divided up into four areas – the traditional house-themed Nightmare House, Cemetery of the Damned which is themed around voodoo and ritualistic practices, Dead and Breakfast – a clever hotel themed haunt and lastly The Bunker, a medical facility housing the results of various morbid experiments. Each has their own unique presentation, differentiating them from one another effectively. As a whole, Necropolis offers a large mix of thing to experience, from scares to laughs and from creepy imagery to unexpected trickery. Throughout the first two areas (house and cemetery), there are an abundance of areas for actors to pop out from – by far more than I’ve seen at any other haunt. Some of this is goes back to what we were shown on our tour. The graveyard for example, which is impressive enough on the surface - composited using actual dirt, makeshift coffins, above ground tombs and foliage – contains small tunnels allowing actors to navigate to many different points quickly allowing for multiple scares as patrons navigate the area. We must have spotted the same actor four or five times throughout one area thanks to these access points. It wasn’t as though they were lean on actors and needed this; it was a pointed, humorous effort that no matter where we went, we weren’t going to escape this guy.
Speaking of actors – they’re ON IT. So many of them were reciprocal with banter. I always like to engage the actors, ask them questions, make a comment about their room or what they’re doing. At Necropolis, they’re ready for it and responded quickly in context. Most of the actors are going for some level of a menacing engagement, but some were just off the wall and zany. One guy kept yelling that we didn’t bring the mayonnaise and in the back of my mind, I knew where this was going….and I waited for it….and juuusssttt as I got to the end of the room: “Guess we’ll just have to use your semen!” Yup. Called it. Towards the end of the cemetery we encountered a girl posing as a cross between a dominatrix and actual torturer who apparently wanted to have a little more contact than playtime, based on the remains of other victims caught in various apparatuses around her. In contrast we also met with a jovial lady who felt more welcoming, at least until the floor dropped out from under us forcing us to quickly grab on to the railing. She had quite a laugh at our misfortune. The patients and staff in The Bunker were extraordinarily demented; one so much so that he kept shoving an amputated foot into my face repeatedly. Even though it was a prop, it was still kind of gross. The actors can’t touch you with their hands, but there are no rules about touching you with other things.
The environments overall were the same from last year, however it seems improvements and changes to the lighting were made that really helped mask the imperfections and wear and tear that stood out previously. Most of the environments are crafted but there are a few place where corners were cut. A few examples: one area had spray-painted rock patterns along the walls, rather than using vacuum formed panels or carved foam. In the hotel, the hotel doors appeared to be painted to give the appearance of recessed paneling and molding when they were actually flat. These were all very small, minor observations, but with so much large-scale builds everywhere else, they stood out for me. Necropolis is packed to the gills will anything and everything you’d find in a haunt and it sounds like there’s about to be a big overhaul after the season is over. I don’t envy the crew who will spend countless hours pulling all of that out.
The forecast of changes coming to Necropolis are undoubtedly foreshadowed in its new midway festival area, the last stop at the end of the haunts, which is absolutely amazing. It has a bit of everything – games, an escape room (with more on the way), axe throwing, snacks, a merch booth, a tarot reading room and even if you do none of these things, it still feels like a place you could hang out in for a bit.
It’s clear that Necropolis is reidentifying itself. The beginning and the end have a new, technologically integrated and modern breath of life to them and based on what I’ve seen, I think we are going to see a whole different haunt next year. With as big as it is, I’m hopeful the crew will meet all of their goals by next season and I’m excited to watch it unfold, but not more excited than I am to experience it in person next year!
One of the largest remodels was the queue area in the beginning. Part of the building’s paintball course was repurposed and I would describe the area as an industrial nightclub-looking landscape – a lot of concrete and steel - fashioned with a modern light and sound system. Three times a night, at 2 hour intervals, some of the actors participate in a hype segment where the music is cranked up, the lights strobe and the party begins….again. The actors file out of what looks like a box truck trailer and scatter around the crowd, who in turn, really get into the moment. It’s only a few minutes long, but it works. The energy was instantly elevated, the patrons in line were entertained and the actors’ energy was rejuvenated. As I understand it, this setup will be expanded into the haunt next year.
Necropolis is divided up into four areas – the traditional house-themed Nightmare House, Cemetery of the Damned which is themed around voodoo and ritualistic practices, Dead and Breakfast – a clever hotel themed haunt and lastly The Bunker, a medical facility housing the results of various morbid experiments. Each has their own unique presentation, differentiating them from one another effectively. As a whole, Necropolis offers a large mix of thing to experience, from scares to laughs and from creepy imagery to unexpected trickery. Throughout the first two areas (house and cemetery), there are an abundance of areas for actors to pop out from – by far more than I’ve seen at any other haunt. Some of this is goes back to what we were shown on our tour. The graveyard for example, which is impressive enough on the surface - composited using actual dirt, makeshift coffins, above ground tombs and foliage – contains small tunnels allowing actors to navigate to many different points quickly allowing for multiple scares as patrons navigate the area. We must have spotted the same actor four or five times throughout one area thanks to these access points. It wasn’t as though they were lean on actors and needed this; it was a pointed, humorous effort that no matter where we went, we weren’t going to escape this guy.
Speaking of actors – they’re ON IT. So many of them were reciprocal with banter. I always like to engage the actors, ask them questions, make a comment about their room or what they’re doing. At Necropolis, they’re ready for it and responded quickly in context. Most of the actors are going for some level of a menacing engagement, but some were just off the wall and zany. One guy kept yelling that we didn’t bring the mayonnaise and in the back of my mind, I knew where this was going….and I waited for it….and juuusssttt as I got to the end of the room: “Guess we’ll just have to use your semen!” Yup. Called it. Towards the end of the cemetery we encountered a girl posing as a cross between a dominatrix and actual torturer who apparently wanted to have a little more contact than playtime, based on the remains of other victims caught in various apparatuses around her. In contrast we also met with a jovial lady who felt more welcoming, at least until the floor dropped out from under us forcing us to quickly grab on to the railing. She had quite a laugh at our misfortune. The patients and staff in The Bunker were extraordinarily demented; one so much so that he kept shoving an amputated foot into my face repeatedly. Even though it was a prop, it was still kind of gross. The actors can’t touch you with their hands, but there are no rules about touching you with other things.
The environments overall were the same from last year, however it seems improvements and changes to the lighting were made that really helped mask the imperfections and wear and tear that stood out previously. Most of the environments are crafted but there are a few place where corners were cut. A few examples: one area had spray-painted rock patterns along the walls, rather than using vacuum formed panels or carved foam. In the hotel, the hotel doors appeared to be painted to give the appearance of recessed paneling and molding when they were actually flat. These were all very small, minor observations, but with so much large-scale builds everywhere else, they stood out for me. Necropolis is packed to the gills will anything and everything you’d find in a haunt and it sounds like there’s about to be a big overhaul after the season is over. I don’t envy the crew who will spend countless hours pulling all of that out.
The forecast of changes coming to Necropolis are undoubtedly foreshadowed in its new midway festival area, the last stop at the end of the haunts, which is absolutely amazing. It has a bit of everything – games, an escape room (with more on the way), axe throwing, snacks, a merch booth, a tarot reading room and even if you do none of these things, it still feels like a place you could hang out in for a bit.
It’s clear that Necropolis is reidentifying itself. The beginning and the end have a new, technologically integrated and modern breath of life to them and based on what I’ve seen, I think we are going to see a whole different haunt next year. With as big as it is, I’m hopeful the crew will meet all of their goals by next season and I’m excited to watch it unfold, but not more excited than I am to experience it in person next year!
Paul - An absolute monster of a haunt. I think if I were forced to describe Necropolis Underground in one short phrase, that would be it. A massive combination of four separate haunts- Necropolis will surely find a way to overwhelm you in one way or another. From the incessant barrage of actors, to the humongous sets, to the sounds, lights, and animatronics... Something's gonna get you.
Necropolis is just East of downtown Indianapolis in what looks like an old commercial building of some sort. Probably warehousing or light manufacturing at one point in its life, the upper portion still appears to be utilized for some sort of ordinary commercial operation but the underground portion is most certainly not- It's the monster. When you arrive and find a place to park, you'll then proceed inside and down the stairs to the ticket area. The entire haunt is indoors, so there's no need to worry about even the worst weather when visiting.
The waiting area is a pretty nice place to spend time, and there's enough to keep you entertained while you wait- especially if you happen to catch one of the shows they do a few times a night. For the show, a huge number of the actors come out of the haunt to terrorize everyone in line and get you hyped up for what's coming. And what's coming is complete insanity.
You'll start out in Nightmare House. This portion has a standard-ish haunted house type of vibe to it where you progress through different rooms of an old mansion where the inhabitants will NOT leave you alone. One of my favorite aspects was just the number of times a random arm/hand would come flying out of some random recess toward your face. I'm not sure how many times it happened, but it felt like dozens.
Once you get through the house, you'll head into the Cemetery of the Damned. After a very creepy intro from Madam Bridgette you start your voyage through the cemetery. It's completely crazy how many little nooks and crannies there are through the place, and how infrequently you just walk in a straight line through any portion of it. It feels like you're turning every 15 feet, and that takes away even more of your sense of security.
The third portion is Dead and Breakfast. One of the most unique portions of any haunt I've seen- you'll enter in for your stay in room 13 (of course), then proceed to go into room 13 again, and into room 13 again, and again, and again. Every time you enter back into room 13 it's a little more chaotic and evil than the last. I love that the entrance to room 13 is exactly the same each time, and that it almost feels like you're stuck in some kind of time warp.
After your not-so-relaxing stay in room 13 you'll head into The Bunker. This is themed to what's essentially a secret experimentation facility, and you'll get to meet all kinds of psychotic crazies who should never be allowed to come in contact with humans. Lots of medical type stuff inside, but again, some theming I haven't seen at other haunts in here as well.
The two most impressive things to me about Necropolis aside from the sheer size of the place, are the actors, and the usage of the actors. Not only do they have a really great crew of actors here, but so many of them get you multiple times, it feels like there are 2-3x more people in there than are actually working. There are little secret hidden passages in the sets that allow the same actor to pop out in a half dozen places with no problem. Combining the very enthusiastic actors with multiple pop-out-spots makes for an awesome experience. You think you've gotten past an actor only to have him jump out again 5 seconds later from a completely different spot! Lots of haunts will have actors that engage you multiple times, but I haven't ever seen one where there are this many opportunities.
Necropolis is a fantastic experience and I think it's a must-see in Indianapolis. From the four excellent haunts, to the midway at the end where you can hang out and play games, the entire place is scare central and is an experience you can't miss! Get to Necropolis and see if you can brave the underground.
Necropolis is just East of downtown Indianapolis in what looks like an old commercial building of some sort. Probably warehousing or light manufacturing at one point in its life, the upper portion still appears to be utilized for some sort of ordinary commercial operation but the underground portion is most certainly not- It's the monster. When you arrive and find a place to park, you'll then proceed inside and down the stairs to the ticket area. The entire haunt is indoors, so there's no need to worry about even the worst weather when visiting.
The waiting area is a pretty nice place to spend time, and there's enough to keep you entertained while you wait- especially if you happen to catch one of the shows they do a few times a night. For the show, a huge number of the actors come out of the haunt to terrorize everyone in line and get you hyped up for what's coming. And what's coming is complete insanity.
You'll start out in Nightmare House. This portion has a standard-ish haunted house type of vibe to it where you progress through different rooms of an old mansion where the inhabitants will NOT leave you alone. One of my favorite aspects was just the number of times a random arm/hand would come flying out of some random recess toward your face. I'm not sure how many times it happened, but it felt like dozens.
Once you get through the house, you'll head into the Cemetery of the Damned. After a very creepy intro from Madam Bridgette you start your voyage through the cemetery. It's completely crazy how many little nooks and crannies there are through the place, and how infrequently you just walk in a straight line through any portion of it. It feels like you're turning every 15 feet, and that takes away even more of your sense of security.
The third portion is Dead and Breakfast. One of the most unique portions of any haunt I've seen- you'll enter in for your stay in room 13 (of course), then proceed to go into room 13 again, and into room 13 again, and again, and again. Every time you enter back into room 13 it's a little more chaotic and evil than the last. I love that the entrance to room 13 is exactly the same each time, and that it almost feels like you're stuck in some kind of time warp.
After your not-so-relaxing stay in room 13 you'll head into The Bunker. This is themed to what's essentially a secret experimentation facility, and you'll get to meet all kinds of psychotic crazies who should never be allowed to come in contact with humans. Lots of medical type stuff inside, but again, some theming I haven't seen at other haunts in here as well.
The two most impressive things to me about Necropolis aside from the sheer size of the place, are the actors, and the usage of the actors. Not only do they have a really great crew of actors here, but so many of them get you multiple times, it feels like there are 2-3x more people in there than are actually working. There are little secret hidden passages in the sets that allow the same actor to pop out in a half dozen places with no problem. Combining the very enthusiastic actors with multiple pop-out-spots makes for an awesome experience. You think you've gotten past an actor only to have him jump out again 5 seconds later from a completely different spot! Lots of haunts will have actors that engage you multiple times, but I haven't ever seen one where there are this many opportunities.
Necropolis is a fantastic experience and I think it's a must-see in Indianapolis. From the four excellent haunts, to the midway at the end where you can hang out and play games, the entire place is scare central and is an experience you can't miss! Get to Necropolis and see if you can brave the underground.
Teresa - This was our second year going to Necropolis. Its name is very fitting as it is very much an underground city. This place is enormous and quite impressive! It's located in eastern Indianapolis, just inside the I-465 loop. Be sure to check out the website as there is a lot of information, directions, tickets and so on, and you will definitely want to read the descriptions of the 4 main attractions. Whoever wrote these is a master at painting a picture with words! The main attractions are Nightmare House, Cemetery of the Damned, Dead & Breakfast, and The Bunker. There's a brand new area open this year, called Dead City Festival where you'll find games, axe throwing, an escape room, fortune telling, merchandise, and more. It's a great place to hang out and regroup. Tickets are a little higher than some haunts, but that's because this is a huge place and you'll be here a while, plus the experience is like no other. Also, if you get there at opening, they put on a fun show where all manner of monsters come out to intimidate the crowd. They repeat this show every couple of hours. It really helps build the excitement!
Before entering Nightmare House, you will be greeted (warned) about what to expect and the rules you should follow. Then you will find yourself traversing a haunted grounds complete with wrought iron fencing before you enter the house. There are innumerous intense jump scares. For those who love a haunted mansion, this one will definitely satisfy. There were wondrous ghostly scenes, like a library, portrait gallery, bedroom, closet, playroom, bathroom, kitchen and foggy graveyard. I loved the section with the jack-o-lanterns on the ceiling and found myself admiring the details of the scenes throughout. I noticed some of the doorways were cut into coffin shapes. There are so many creepy effects. One I've never seen before were these hands that were just scratching on this wall. Simple, yet so disturbing! Some of the dialogue was adrenaline-inducing and some was hilariously creepy. My favorite characters were the lady greeting us at the beginning, the horrifying character crawling at us Exorcist-style, and the guy in the "nice spacious" graveyard at the end.
A character named Brigitte greeted us at the "gates" of Cemetery of the Damned. She was charming and menacing, as you'd expect from the wife of Baron Samedi, a loa with links to magic, ancestor worship, and death. Cemetery of the Damned is one of the most impressive graveyards you will see in an indoor haunt. Seriously, there are coffins and caskets, huge mounds of actual dirt, crypts, monuments, and all of this designed in the most perfect way to hide all manner of ghosts, spirits, and demons. You'll encounter torture, snakes, rituals, and giant zombies. Evil things are under your feet, over your head, brushing your face, as your heart beats faster in rhythm with the music that gets louder and more aggressive. Will your own sins cause you to remain here and become one of the damned?
Next, we checked in with the manager at Dead and Breakfast. They gave us room 13, and we were told to go down the hall to our room (do not disturb the other rooms). We found our room occupied in the most "NOPE!" kind of way, so we escaped through the closet. You find yourself in a nightmare fever-dream where you just keep trying to go to your room, only to find horrible things inside every time. This is one of my favorite concepts pulled off in a haunt. All of the effects make you feel like you are in an impossible nightmare hotel. You squeeze through closets, fireplaces, stumble across moving floors, endless pits, spinning tunnels, and falling walls, all while facing possessed children, ghosts, and (eek!) mannequins! By the end, you feel like you're fighting to wake up, but you're lost in the dark, and all you want to do is come out into the light.
The finale is The Bunker. You'll find yourself entering a quarantine area and you'll be asked if you're sick. Be careful how you answer! We found this part rather amusing. Then it is hospital rooms, specimen jars full of gross-looking (not sure I really wanted to look too close) parts, operating rooms, insane doctors who want to stop the voices in your head (because YOU are the insane one here?!), bodies galore - so many that spiders seem to be growing huge feeding on them, padded walls, and all kinds of snarling, convulsing characters. There's a nice variety of effects and experiences throughout these 4 haunts and this is a fantastic way to spend a long autumn evening, as the days get shorter and the nights stretch on.
Before entering Nightmare House, you will be greeted (warned) about what to expect and the rules you should follow. Then you will find yourself traversing a haunted grounds complete with wrought iron fencing before you enter the house. There are innumerous intense jump scares. For those who love a haunted mansion, this one will definitely satisfy. There were wondrous ghostly scenes, like a library, portrait gallery, bedroom, closet, playroom, bathroom, kitchen and foggy graveyard. I loved the section with the jack-o-lanterns on the ceiling and found myself admiring the details of the scenes throughout. I noticed some of the doorways were cut into coffin shapes. There are so many creepy effects. One I've never seen before were these hands that were just scratching on this wall. Simple, yet so disturbing! Some of the dialogue was adrenaline-inducing and some was hilariously creepy. My favorite characters were the lady greeting us at the beginning, the horrifying character crawling at us Exorcist-style, and the guy in the "nice spacious" graveyard at the end.
A character named Brigitte greeted us at the "gates" of Cemetery of the Damned. She was charming and menacing, as you'd expect from the wife of Baron Samedi, a loa with links to magic, ancestor worship, and death. Cemetery of the Damned is one of the most impressive graveyards you will see in an indoor haunt. Seriously, there are coffins and caskets, huge mounds of actual dirt, crypts, monuments, and all of this designed in the most perfect way to hide all manner of ghosts, spirits, and demons. You'll encounter torture, snakes, rituals, and giant zombies. Evil things are under your feet, over your head, brushing your face, as your heart beats faster in rhythm with the music that gets louder and more aggressive. Will your own sins cause you to remain here and become one of the damned?
Next, we checked in with the manager at Dead and Breakfast. They gave us room 13, and we were told to go down the hall to our room (do not disturb the other rooms). We found our room occupied in the most "NOPE!" kind of way, so we escaped through the closet. You find yourself in a nightmare fever-dream where you just keep trying to go to your room, only to find horrible things inside every time. This is one of my favorite concepts pulled off in a haunt. All of the effects make you feel like you are in an impossible nightmare hotel. You squeeze through closets, fireplaces, stumble across moving floors, endless pits, spinning tunnels, and falling walls, all while facing possessed children, ghosts, and (eek!) mannequins! By the end, you feel like you're fighting to wake up, but you're lost in the dark, and all you want to do is come out into the light.
The finale is The Bunker. You'll find yourself entering a quarantine area and you'll be asked if you're sick. Be careful how you answer! We found this part rather amusing. Then it is hospital rooms, specimen jars full of gross-looking (not sure I really wanted to look too close) parts, operating rooms, insane doctors who want to stop the voices in your head (because YOU are the insane one here?!), bodies galore - so many that spiders seem to be growing huge feeding on them, padded walls, and all kinds of snarling, convulsing characters. There's a nice variety of effects and experiences throughout these 4 haunts and this is a fantastic way to spend a long autumn evening, as the days get shorter and the nights stretch on.
Donna - Necropolis Haunted Attraction, The 50,000 square-foot literally underground haunted attraction is not new to the Indianapolis area. However the owner and management portion changed hands in 2020 and is now owned by the Syndicate Haunted House group (same group as owns Haunted Hotel in Louisville) and the transformation as far as I’m concerned has been amazing!
The Nightmare House and Cemetery of the Damned are still there with the addition of Dead and Breakfast and The Bunker. Also new this year is the Dead City Festival which has a carnival atmosphere and allows you to play midway games including ax throwing.
Each group of actors in the various haunts were very diverse and creative in each character. The paranoid actors in the Nightmare House were so entertaining I was almost too caught up in their performance to remember my spooky surroundings which can be a dangerous thing when you’re going through so many dark twists and turns. At the beginning of the cemetery we encountered Mama Brigitte who threatened to chop off heads of people that screamed too loud (and chop off other body parts of the men if they screamed higher than the girls). Her eyes rolled back into her head! This creeped me out more than the haunt!
The ensuing walk through the cemetery was full of ghosts crying and screaming for help threatening to take your soul jumping from one grave to the other to scare you more than once.
The Dead and Breakfast was a very confusing maze of rooms and room 13 seem to be around every corner even though we were warned by Robin Graves the bellhop to stay out of room 13.
What stood out the most to me with necropolis (other than the fact that it was a very long haunt and you definitely got your moneys worth even though at times the lines were a three hour wait) was the costumes. They were both creative and mesmerizing, wicked and very convincing!
I was also very impressed with the backstory for each of the haunts going into detail and preparing you in advance for what to expect upon entry. To me, setting the mood is one of the most important things to present a convincing haunt. This was done very well at necropolis.
The Nightmare House and Cemetery of the Damned are still there with the addition of Dead and Breakfast and The Bunker. Also new this year is the Dead City Festival which has a carnival atmosphere and allows you to play midway games including ax throwing.
Each group of actors in the various haunts were very diverse and creative in each character. The paranoid actors in the Nightmare House were so entertaining I was almost too caught up in their performance to remember my spooky surroundings which can be a dangerous thing when you’re going through so many dark twists and turns. At the beginning of the cemetery we encountered Mama Brigitte who threatened to chop off heads of people that screamed too loud (and chop off other body parts of the men if they screamed higher than the girls). Her eyes rolled back into her head! This creeped me out more than the haunt!
The ensuing walk through the cemetery was full of ghosts crying and screaming for help threatening to take your soul jumping from one grave to the other to scare you more than once.
The Dead and Breakfast was a very confusing maze of rooms and room 13 seem to be around every corner even though we were warned by Robin Graves the bellhop to stay out of room 13.
What stood out the most to me with necropolis (other than the fact that it was a very long haunt and you definitely got your moneys worth even though at times the lines were a three hour wait) was the costumes. They were both creative and mesmerizing, wicked and very convincing!
I was also very impressed with the backstory for each of the haunts going into detail and preparing you in advance for what to expect upon entry. To me, setting the mood is one of the most important things to present a convincing haunt. This was done very well at necropolis.
Emily - When you step down the stairs at Necropolis, it’s like entering another world. The underground warehouse accentuates the dark and mysterious vibe. At set times in the night, there is an opening show, which keeps the crowd entertained while waiting in line, but also provides the opportunity to see the characters fully and not just when they jump at you from their hiding places. The show was basically a rave, only in full haunt costumes. Everyone working the haunt was very friendly and accommodating.
Upon entering the haunt, the nice lady in black chatted with us while we waited, before providing instructions for the haunt. She really stuck out to me. I liked her wit and dad jokes. Normally, the introduction is nothing notable, but Necropolis is immersive right from the start. From there, it was chaos. These actors give it everything. They never stop being creepy. Even after you leave their space, you can still hear a scream or sadistic laughter. If you can get away from them that is. Necropolis is design so that the actors can move throughout the sets and scare you multiple times before you can run away.
In the voodoo boneyard, the god of the dead and his wife Bridget, never let up on their act. She was beautiful and he followed us for several minutes before we were finally able to escape. There were a few girls roaming the clinic bathroom and locker room that really worked us. They were very vocal and interactive. Then there is the guy that cornered me in the clinic hallway and got so far up in my face, I felt his breath in my mouth. I have never felt so uncomfortable in a haunt. Well done, sir.
Necropolis is a sea of endless doors, shocks, and aggression. There are also games and refreshments at the end of the haunt, designed with a dark carnival vibe, again adding to that feeling of being in another dimension. The actors are engaging and so amazingly energetic. Plus, there are a ton of them, which is unusual currently. Even the management did an incredible job at making the experience excellent. This haunt had some of the best staff I have witnessed this season, hands down.
Upon entering the haunt, the nice lady in black chatted with us while we waited, before providing instructions for the haunt. She really stuck out to me. I liked her wit and dad jokes. Normally, the introduction is nothing notable, but Necropolis is immersive right from the start. From there, it was chaos. These actors give it everything. They never stop being creepy. Even after you leave their space, you can still hear a scream or sadistic laughter. If you can get away from them that is. Necropolis is design so that the actors can move throughout the sets and scare you multiple times before you can run away.
In the voodoo boneyard, the god of the dead and his wife Bridget, never let up on their act. She was beautiful and he followed us for several minutes before we were finally able to escape. There were a few girls roaming the clinic bathroom and locker room that really worked us. They were very vocal and interactive. Then there is the guy that cornered me in the clinic hallway and got so far up in my face, I felt his breath in my mouth. I have never felt so uncomfortable in a haunt. Well done, sir.
Necropolis is a sea of endless doors, shocks, and aggression. There are also games and refreshments at the end of the haunt, designed with a dark carnival vibe, again adding to that feeling of being in another dimension. The actors are engaging and so amazingly energetic. Plus, there are a ton of them, which is unusual currently. Even the management did an incredible job at making the experience excellent. This haunt had some of the best staff I have witnessed this season, hands down.
Questions? Have a story to share? Leave it in the comments!